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bailey's avatar

I think another big big hole in modern competitive gaming is the lack of a "pickup" game that you can wander into when the competitive scene is too trying. As you mentioned, self-hosted servers with silly rules and communities of people who know each other used to fill that role on TF2, the early CoDs, etc.

But for me a bigger missing component of modern games is mods. Mods, being disavowed from the core game, carry no responsibility for perfect balance or matchmaking and don't give players the same high stakes incentive for maximizing ELO. They also let the modders design things that don't have to accelerate a profit loop, and therefore expand design potential.

Most of the games in your article used to be mods themselves, and it made me think of how, irl, the stoners and fuckups at ultimate frisbee games that got too intense would wander off to play spikeball, which is now a proper sport unto itself. Maybe a modding community -- or, abstractly, constant goofy offshoots of formalized rules -- is a sort of necessary component of a healthy competitive ecosystem.

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